Part 4: Alright fine, the Sewers
Disco Infiva posted:
I don't think this was posted before
http://www.youtube.com/watch?v=zng5kRle4FA
There's some minor spoilers in it, you see 2 creatures you'll be fighting later.
A good video.
Let us also attack the darkness.
The darkness of too many images on a page!
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Soundtrack - Lenele Sewers
Here we are in the Lenele sewers. An underground palace of shit.
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With robots...
They seem a tad out of place.
But, they have cute anime emote faces. So we will let it slide.
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These are his broken brothers that he was talking about. In the sewers any broken golem will be aggressive, while functioning golems will not.
In encounters on the world map though, all golems are aggressive.
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We get into a fight with them, but 2 kafugs jump us from behind! These guys have a good chunk of hp to them.
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Turns out the kafugs and the golems are aggressive to eachother as well. This kafug just stole our kill and took the xp!
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Flece will make comments throughout the sewers.
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It looks like that group of kafugs were the smugglers we were looking for.
We also find on the ground, the sewer grate key. Which Flece already picked the lock of.
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That's right. Flece picked the lock and placed us at the END of the sewers.
I had no idea this was a thing, and I am very happy that I found this by accident.
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It takes us right to the main switch room, which allows us to completely avoid a lot of backtracking to solve an airlock puzzle.
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And you have a winning smile. Thanks buddy!
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We just tell them to open all of the gates in the sewers and that is that!
We could kill the boss right now and be done with this filthy ass place.
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But, we picked up bullshit make-work quests. So let's make some bodies.
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We find one of the three shards of glass for the gypsie lady.
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This comment is intended to mention how much nicer it is getting as we go further in, it applies just the same when we move into the poop smeared halls too.
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Yup, a huge literal torrent of shit.
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This sewer feels more like a Space Station 13 round the more I think about it.
There's like 3 of them down here. How can they produce this much shit?
Some laws of matter conservation are being broken for sure.
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The nice clean side of the dungeon we entered in had golems and kafugs.
This side is filled with bacites.
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But, there are some derelict golems that have abandoned their switch flipping post.
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The golems are very resistant to slash and pierce type weapons.
As is just about everything else in the game.
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However, Flece has kick. Kick is blunt type damage.
So, a lot of combat down here consists of Flece kicking things to death.
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This is where those two golems used to work. Now we have to manually turn this to open the gate to the bacite camp.
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There are a few different types of bacites down here.
These small ones are pretty resistant and need a dose of Mighty Boot to go down with any speed.
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This is where the airlock run around bullshit came into play, if we didn't just pick our way into the backdoor.
Big empty dungeon with shit torrents that you have to run around several times just to get through some gates in.
Fun. But we avoided all that thanks to Flece. Bless she.
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So the sewers are connected to all of the zones of Lenele, except for the crown district.
The docks were blocked by kafugs. The entrance we originally came in was in the market. The palace is obviously not accessible. And the grate was in the old city.
Also, fuck airlock puzzles.
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The gate we had to open ourselves leads further in to a tunnel dug into the walls.
These are larger green bacites, they are instantly killed by a backstab from Flece.
But they typically manage to poison Joseph at least once before that happens.
Heh.
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This larger tan one is armored and needs blunt damage to go down.
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It is in here that we find the only blue water in the sewers.
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Why the rats decided to leave the ring on a platform next to a waterfall is beyond me.
You'd think the doll that fell down the well would be here with the ring in some pile of garbage.
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The tunnel leads into this large chamber that goes further down.
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With more bacites for everybody.
These are shaman that cast weak ass spells.
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A backstab plus change takes them down fast enough.
Man I love those exploding backstabs!
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At the bottom we find an encampment of bacites.
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As well as the doll we were looking for. And a shield for Joseph, since he is just a meat shield for Flece he will need it.
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We are out of the sewers and into the palace aqueducts, where the water flows like wine.
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The golem just does a bit of hot or cold with us depending on how close the exit is from here.
Straight ahead is our goal, the palace.
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Alright, golem party.
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Just need to make that light strobe and this should be fun.
Soundtrack - Boss Tentacle
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I don't think I can backstab that...
Or the other 3 that pop up...
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Luckily, I won't have to. The tentacles just slap us for inconsequential damage during the fight.
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The golems are the real targets of this boss battle.
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The big boss golem is... special.
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I let him beat on Joseph while Flece goes to take down the other buddy bot.
One prescription of MIGHTY BOOT. Take 3 per day.
Oh and did I forget to mention? The sword makes her kicks EXPLODE!
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All in all, not a tough fight if you spam kick.
But, I can see it being a challenge for a new player with the constant tentacle damage and 3 highly blade resistant golems.
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And of course they give you a weapon that would help against the boss, after you beat him.
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Not too bad. It's an improvement just because of the lack of blunt resistant enemies.
But Joseph still hasn't unlocked blunt yet.
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Drego's "Clever plan" eh?
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Into the palace we go. For a sneaking mission.
Next time.